/*
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 * and open the template in the editor.
 */

package data.levels;

/**
 *
 * @author spok
 */
import java.awt.Point;
import plar.*;
import plar.Elements.Block;


        
public class Level1 extends Level{

       public Level1()
       {
        super("level1");
        
         int wBlock = new Block().getPosition().width;
         
        
          
         /*plar.Elements.Block c = new plar.Elements.Block(new Point(40,40));
         
         c.properties.put("speed", new Point(1,3));
         
         elements.add(c); 
         */
        for(int i=0;i<5;i++)
         {
            elements.add(new plar.Elements.Block(new Point((wBlock*i)+5,100))); 
         }
         
         for(int i=0;i<5;i++)
         {
            elements.add(new plar.Elements.Block(new Point((wBlock*i)+500,100))); 
         }
           for(int i=0;i<5;i++)
         {
            elements.add(new plar.Elements.Block(new Point((wBlock*i)+200,300))); 
         }
        /*
               for(int i=0;i<10;i++)
         {
            elements.add(new plar.Elements.Platform(new Point((wBlock*i)+70,92))); 
         }*/
         

         

       }

}
